Monday 24 March 2014

NavMesh

The next important step in the process of designing my level is to provide a virtual map telling AI where they are allowed to walk. Navmeshing is a very important part of level design within the Creation kit as without it your AI will simply stand still and not travel around leaving the immersion of the game completely ruined. Below you can see the auto generate navmesh. The next step for me is to take this navmesh and enhance it and make it less messy, I do this by going close to each segment of the mesh and manipulating the vertices and cutting and moving each point around until it is a clear and easy to navigate map for the AI.


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