Monday 24 March 2014

Cluttering / Light

I have now started going room by room in my dungeon and began to breathe life into everywhere by using different items to ensure the dungeon looks lived in. The key to this stage it to always think about the player, when the player enters a room you need to highlight key areas to make sure that their attention will be drawn to key areas. You also need to tell a story with the props in your level, by this I mean, everything in there didn't just randomly appear, the place needs to feel lived in, everything is there for a reason.

Here is how the first room has come along so far.

No comments:

Post a Comment