Tuesday 11 March 2014

Catching up

It didn't take me very long at all to get a few start rooms up now and what I have figured out since my last version is that I want the hero to be led round in one giant circle once he has completed the dungeon...

By this I mean, in the picture below you can see a door to the upper right, this door is right next to the start of the dungeon but will remained locked until the hero has defeated the boss and it will be a shortcut directly out of the dungeon system, this will allow the hero to not have to back track all the way through and will ensure the experience the player has with my tomb won't be spoiled by the memory of trying to find the way back out.


No comments:

Post a Comment