After questing and exploring for awhile to get some inspiration and to ensure I didn't mess with the flow of the game or make something the player would question I decided I needed a few key features.
- - - - - - Key Features - - - - - -
- A believable story line
- A mini quest or reason for the player to be there
- plenty of "cluttering" to make the dungeon or cave look believable and inhabited
- Rewards (why would a player want to go there if they won't get anything from it)
- A challenge (A boss scenario, maybe an ambush, maybe some traps)
- A mental challenge (The level cannot be a simple one route walk through)
- A believable world hook-up (Creating an exterior cell so the player can find it in the world)
Obviously these key features are very vague so far, but where I am now is in more of a conceptual stage, soon I will begin creation of some basic ideas and layouts of the cave system.
No comments:
Post a Comment